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Thinking About SF 34: End Of Line

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Whew. That last one was long. With it, I've said roughly everything that can be said about Galactic Age (and yet, I still didn't ever come up with a better name). I've created what I think is a flawless physics system, smashed bad biology, and explained away a whole load of common sci-fi glitches. I'm very, very proud of my accomplishments in this world's science, technology, warfare, history, and politics. But it's still just a “world.” There's nothing in it for people to consume other than a long string of pontificating blog posts. True, I did write a short story or two in the setting, but these were heavily based on other works I've read and I consider them more personal practice with writing than anything suitable for a larger audience. That may change- I'd love to tell the story of soldiers in the Conclave War, or the operatives of Allied Command once that war was over, or for that matter the wars and tribulations that led up to it from the Trilateral War all the way back to the earliest space travellers, or for that matter the histories of the five species before space travel. But one of my bigger ideas was to make Galactic Age a tabletop role-playing game using the D20 Modern system, which could go in one of three directions. The first would be to make an adventure-based game, wherein the players would control a single military squad. The second, a tabletop starship simulator (somewhat similar to this game), with the players controlling the senior officers of a war or exploration ship, either attached to a government or freelance. The third, a game not dissimilar to Galactic Civilizations, with players representing the high-level officials of one or more species governments. I don't know. What I do know is that making a game would be a lot more work than I am willing to commit on my own, so unless I find some more like-minded people, Galactic Age is officially wrapped up. I hope I've been informative.

This article wraps up my Galactic Age scifi world-building project, which began with this [link] and the Thinking About Fantasy articles. Today, we look to the future.
© 2013 - 2024 AdmiralSakai
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AdmiralSakai's avatar
Hey, I was thinking a little more about that plasma-based weapon I designed for starships. Originally I just said they use precision aiming to target the thing, but there's no reasonable aiming system that can hit an aircraft-carrier-size (or smaller) target across dozens of light-years. At that range, the Heisenberg freaking uncertainty principle dominates your target calculations!!!

While the basic principal of the weapon is the same (moving ionized plasma creates a magnetic field, then the magnetic field keeps the plasma moving), I've decided to make it drawn, to a limited degree, to ferrous metallic objects like starships. That way, the beam can correct its course on the way to the target.

This does leave an interesting idea open... originally Galactic Age had no mines save for basically automated, disembodied missile tubes, because any explosive force is going to expand across a many-LY sphere and become attenuated. But if a mine were to generate a sphere of this homing plasma.... regardless of distance (within reason) a significant cone of the explosion will be directed towards the ship in question!